୨୧ This is Mikey's blog for animation 2018! Quite literally, I am eternally screaming into the void.
Sunday, December 16, 2018
— ARTICLE RESPONSE: SECONDARY ACTION
— SECONDARY ACTION by Kevin Koch
Stiff movements and sitting still is never fun. In animation, the same thing
applies of course! Movement and action is what makes animation so special, and
defines character traits and creates a story. However, just stiff movements like
simple conversation, raising objects up and down, and running, doesn't make for
an interesting, definitive animation. Secondary action is the behavioral animation
that gives crucial lifelike qualities to your work and characters. Kevin Koch,
mentor who wrote "Secondary Action: The 12 Basic Principles of Animation"
breaks down what this principle is, and provides vivid examples and tips on how to apply it into your own work- be it 3D animation, 2D animation, or even film!
Koch begins his in depth analysis by covering one basic misconception about
about Secondary-Action, the confusion of it's close cousin who came into town;
Follow-through and overlapping action. This is another principle that holds
importance, but is much different than Secondary-Action. The difference between
the two principles is that Follow-through and overlapping action are more actions
that are dependent upon another action, while Secondary-Actions are merely
behavioral movements that are fluid, and are not reliant upon another action.
Follow-through would be a tail following a falling ball, while Secondary-Action
would be the character holding it's tail in it's arms while speaking. With that cleared
out of the way, Koch puts on display more vivid examples and tips of this principle.
"Good secondary action energizes your shots," (Koch) and brings to life
your artwork, giving the characters in depth personality traits through simple motion
of their bodies. However, Koch warns in his article to not overdo the action, or make
it a primary action. "The primary action of a scene is the thing the scene is about,"
while secondary action is "something else the character is doing," (Koch).
A character flailing their arms while talking, or tilting their head up and down are
much different from the character punching another in the face over an argument.
The tilts aren't the primary source of movement, but they aid in showing the traits
of that character, while the punch is their main motion. If you striped the secondary
action out of the shot, it should still clearly show the primary action. Koch warns the
reader to avoid "generic secondary action," and explore the character and their
surroundings in order to get a good grasp on what they would be doing while
preforming the main action. If your character is nervous, they could rub their fingers,
or look around shakily, or perhaps shuffle their feet slightly. It isn't a main action, yet
still shows the characters personality. The use of props may help this as well!
Fiddling with glasses, moving a water bottle, adjusting their tie, these are secondary
actions that can help show a move vivid, interesting plot and art piece. Using 3D, 2D
and film examples to showcase these tips and explanations up above, Koch clearly
defines a solid understanding of Secondary-Action, and how to perfect it.
As always, I agree with Koch's thinking and mindset about Secondary-Action.
These little movements can define a character, and make for a less still, stiff product.
I found it interesting that a film example was used, as it did not occur to me how
much Secondary-action is used in everyday films and movies, and how much of a
difference it makes in such production! I appreciated his lively 3D examples as well,
the varied types of audio and scenarios really set down a concrete demonstration of
what he was describing up in his paragraphs. The cooking analogy he used as well,
"the spices are the secondary action, and the ingredients are the primary action", was
an incredible and accurate example that helped 'spice' up his article. I was somewhat
uncertain before reading this article (as my animations contain a lot of primary
action, yet little secondary action) on the difference between Follow-through and
overlapping action, and Secondary-action, but after taking a quick read through
this, I've got a much better grip and understanding on what Secondary-Action
entails.
Secondary-Action is a very vital source of motion in any piece of animation,
be it 3D, 2D, or film. The little tics and behavioral movements to compliment a
clear primary motion help solidify a character's personality traits, and set a clear
tone and mood of an animation. Kevin Koch in his article, "Secondary Action:
The 12 Basic Principles of Animation" explains with detailed videos and examples
of different medias and their use of Secondary-Action, and defines a difference
between the idea of "Secondary animation/motion" and "Secondary Action."
——————— WEEKLY RESPONSE 12/10/18
————————— WEEKLY COMMENTS —————————
♕ — LEARNED : Boy oh boy is 3D something. It's definitely nothing I've worked
on before, and it was slightly hard for me to get used to. I think
the notes and exercises have helped. no matter how many times
I ask questions. I swear I'm understanding! Polygons and mesh
editing isn't as hard as I thought, I especially enjoy messing
with vertices, even if I didn't quite understand at first.
♕ — WANT TO LEARN: Excited to start animating in 3D! I think style will be
easier for me to grasp, and the technical side of it makes
less difficult for me to grasp. I really want to try doing
a bouncing ball, or in my case, another seal.
♕ — FRUSTRATED: I'm mostly frustrated at myself for last week, I was in a slight
depression episode (Winter time is the hardest for me I think)
and I dropped the ball on writing my article response. It made
me feel really mad, and then it spiraled me down further into
the self pitying and shaming problem. I have this urge to be
the best student no matter what, like I have to prove myself to
be considered average. So, I guess missing that really ruined
my night- but again I've only myself to blame. I'm gonna try
to avoid forgetting, or get on top of it earlier.
♕ — HAPPY: I went to the mall with my Mom! I rarely go outside, so this was fun
for me! We went Christmas shopping, and I got to buy some ramune
(soft drink) and some new pins- and a nice gift for my boyfriend.
There was a whole lot at the mall to see, and even more to do that
my feet weren't ready for walking-wise. God, I don't get out much.
But that was my 'happy' of the week, I believe!
♕ — INTERESTING LINK: This is a link that shows the breakdown-process of
the 3D animated movie "Rapunzel". I thought this
was super terrifying honestly, the bare bones of an
intricate animation look absolutely awful- but I got
a clear view of a blocking process, which helped
solidify it in my mind that it's important to get frame
-work done before any other strides can be taken.
Sunday, December 2, 2018
——————— WEEKLY RESPONSE 12/2/18
————————— WEEKLY COMMENTS —————————
♕ — LEARNED : I've got to address the math now, I see. I think we all know
how much I dislike math, and maybe you saw me cry a bit
as we learned about geometric and isometric shapes! I can't
grasp perspective well, but I've been looking it up and studying.
Also, I got the homework done on time I SWEAR, but I forgot
to hand it in- so I swear I'm following along!! I'll grasp it soon.
♕ — WANT TO LEARN: Can't wait for 3D soon! As I've said, rigging is easy to
me and I find it fun honestly to mess with joints of
skeletons. Reminds me intensely of my old MMD days,
and those were fun times!
♕ — FRUSTRATED: Math, as per usual, is the main culprit of my frustrations.
I simply struggle in understanding the information if it is
given to me in a complicated way, however Ms. Licata
really came through with using pringle tins to explain the
content at hand. With time, and my friends slowly going
insane explaining things to me, I think I'll get it!
♕ — HAPPY: Honestly, I've been intensely stressed this week and haven't had
much happy moments. I was able to leave my house on Saturday
however, and I spent the afternoon with my school friend (studying)
at Panera. That's a milestone for me, leaving the house with some
friend who isn't from my close circle! I also found out my parents
are going to buy me three brand new chest binders for Christmas!
Chest binders are extremely important to help lessen my dysphoria,
and my homemade ones tend to leave bruises. These will make me
ten times more comfortable, and I'm happy my parents accept me.
♕ — INTERESTING LINK: I'm trying to branch out from regular boring articles,
so this week I present a new comic I've become
enamored by! It's in black and white, yet the designs
+ characters are eye-candy and aesthetically pleasing
to me! It's called "Devil's Candy". It's an easy read,
and good to look at and skim while bored! I've
followed the artist since the original storyboards
came out, and recently got back into it! It's amazing
inspiration for my style, and helped me feel more
confident in trying new character designs.
Sunday, November 18, 2018
— ARTICLE RESPONSE: FACIAL ANIMATION
— FACIAL ANIMATION 101 by Dana Boadway-Masson
Facial animation is one of the most important parts when animating, clearly
showing the characters emotion and response to an external trigger, therefore
creating a story and making the audience feel an emotion. It's the basis of any
action, and "reveals what is being processed through the mind of your
character" (Boadway-Masson.). Being able to show this action leads to a more
consistent, interesting story and animation that will make your work come to
life, and help your viewers relate to the characters. Dana Boadway-Masson
explains wonderfully certain tips and things to keep in mind while animating a character. She clearly illustrates the importance, and includes real-life and
drawn examples to take ideas from.
Masson creates a clear four step guide into learning the basics of showing
emotion, this process is called the 'KISS' Method. "Keep It Simple, Silly!" At first
reading that might invoke some confusion, (which is an emotion, silly.), but after
explaining it further, the author makes a lot more sense. Breaking the shot down,
creating key poses and frames and writing little notes of what the emotion is and
why it is occurring can help you go a long way! She uses a perfect example of
a scene in Sherlock Holmes, where one character shows multiple emotions in a
matter of one sentence! Now that can be confusing if it wasn't for a simple
breakdown and explanation of the emotion, before replicating the actual emotion.
Bringing it back to the times of a bouncing ball or pendulum, Masson reminds us
that there is a special timing for emotion as well! There must be an initial emotion,
a factor to trigger a response (this would be the 'emotional hang-time', considered a
neutral face), and then the next emotion. Seems simple, right? She trails off of to the
next topic — discussing dialogue blocking and jaw movements. This part was a bit
confusing to understand when animating, but Masson explains it clearly. She gives
the tip of using ones own body to understand the movement, pressing your fingers
against your jaw and moving your mouth to the words to find the emphasis and
dominating vowels in the sentence. You may look silly while doing it, but it's better
to look like a fool than to have your animation look like a fool! The examples she
used were very clear, showing proper stretch and squash, and further delving into
another wondrous process of animation; emphasis! All of these factors tie in together
to create a beautiful piece of art, and Masson highlights this perfectly.
Honestly, I'm super impressed by this article. It was well thought out, clear,
and straight to the point! Her examples also made me squeal on the inside a bit, as
for my interview, I used the exact same reference to practice my 'stretch and squash'
of faces! Seeing those beautiful examples again made me smile to know I was doing
things the right way, and I had a little 'you're one step ahead!' moment. Besides that,
I was having a bit of trouble on my own when trying to show emotion in my eleven
second club animation. With her steps of KISS (I laughed a bit at that.) and
breakdown of "input - pause - output" and "initial action - event - reaction" made it
a lot more simple than me just winging it and hoping for the best! I plan to use her
jaw theory some time as well, if my style allows me to attempt a jaw movement. I
could also use that for 3-D however, so the tips won't go to waste! I loved this article
and honestly believe it to be one of my favorite ones to be posted so far!
Facial expressions have proven to be the basis to any good story, emotion
being the driving cause of a story and animation. However, figuring out where to
put emotion, how to use it to your advantage, and how to perfect it, can be quite the
challenge when faced with a big animation project! There is hope however, the easy
and simple guide posted by Dana Boadway-Masson on emotion timing, jaw motion,
and implicating emphasis and stretch and squash into your face, clearly outline tips
and tricks to wash your troubles away!
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