Sunday, September 30, 2018

WALL-E Principles of Animation.

                                                          PRINCIPLES AND EXAMPLES IN WALL-E
                                                         


                                                1.) Squash and Stretch 

                                                         
                                                        There are many examples of stretch and squash in the Pixar film
                                                        WALL-E, which is used to show motion and flow within the 
                                                        characters. One of the examples is when WALL-E stretches his 
                                                        body up to grab one of the boxes off of his shelf, body elongating
                                                        to give him a flowy, more smooth movement. There's also many
                                                        occasions when WALL-E would dip his head downward, and his 
                                                        body would seem to 'squash' into the floor. This is an another 
                                                        example of flowy-movements, and gives WALL-E a much more
                                                        human-like character trait. It helps show less rigid appearances of
                                                        WALL-E, even though it is used to a minimal to keep the aesthetic
                                                        of the 3D animation.
                                                         

                                                2.) Anticipation 

                                                         
                                                        One example of Anticipation is when WALL-E lowers his hand to
                                                        the cockroach, but pulls back soon after. The lowering helps set up
                                                        for the main action, the pull back. WALL-E also backs up slightly,
                                                        shifting his body and turning his head before mimicking the dance
                                                        on the television. That backing up is crucial, as it provides space,
                                                        but also helps signal to the viewer that an action is about to occur.
                                                        Another example is when EVE pauses, her head dipping down to
                                                        look at the plant before it suddenly is caught in her blue ray. That 
                                                        dip leads to the action of the plant being taken in. This helps make 
                                                        the animation much more realistic.
                                                         

                                                3.) Arcs

                                                         
                                                        Arcs are extremely important in any animation to help give natural
                                                        action and form to objects or people. In this case, mostly objects 
                                                        were used to express arcs, except for the human's arm movements
                                                        and flails, which followed the arc line. One example is the fire
                                                        hydrant scene, where WALL-E and EVE fly through space. The 
                                                        fire hydrant is sprayed in an arc, and the blue trail that follows
                                                        EVE also follows that form. EVE's flight patterns are mostly in
                                                        in arcs, giving her a much more natural and smooth look.
                                                         

                                                4.) Exaggeration

                                                         
                                                        Exaggeration is necessary to show emotion in animation, and 
                                                        help clarify expressions within a character and show personality 
                                                        traits clearer. One example is when WALL-E first sees EVE, his 
                                                        head tilts down and eyes lower, body inching closer to her to show
                                                        how he is absolutely in love. Another regular expression shown is 
                                                        when WALL-E gets surprised, and falls to the ground to display
                                                        his surprise and fear.
                                                         

                                                5.) Appeal

                                                         
                                                        Appeal comes in many different ways, one of the most common
                                                        ways is using basic shapes to convey character personalities, and 
                                                        colors to help give an aesthetic to the character. One way is how 
                                                        the humans aboard the ship are large, showing laziness, and how 
                                                        their hairstyles are similar and clothing uniform. That helps show
                                                        the personality, more infant like and baby-faced to display how
                                                        they are like sheep to society's wants and the ship's needs. EVE
                                                        looks clean, neat with blue eyes to show she is supposed to be a 
                                                        hero, in comparison to the lanky shaped AUTO covered in wires.
                                                         

                                                6.) Follow Through and Overlapping Action

                                                         
                                                        Follow through is extremely important, giving a fluid movement
                                                        to the character and make it more realistic. WALL-E's movements
                                                        and wrist motion is a clear example of this. When WALL-E drags
                                                        trash inside of his box, his wrists and hands turn to pull in the 
                                                        garbage, and his shoulder blades slightly rotate. More examples
                                                        are when EVE's head bounces or turns with the rest of her torso,
                                                        giving her a much more smooth motion sequence. Supporting
                                                        the laws of physics while animating makes the creation much 
                                                        more realistic, something PIXAR is heavily skilled at.
                                                         

Week of 9/30/18

WEEKLY COMMENTS: MIKEY

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           — LEARNED:  I learned how about how to apply squash and stretch, and really learned to become comfortable with my artstyle and animation style! The squash and stretch is a bit difficult, considering you have to keep the volume the same, but I honestly feel so happy when it's all finished and look neat!.



           — WANT TO LEARN: I'm really interested in how keyframing works more with animation, and I'm excited to learn how to use that next! I'd like to make character animations using keyframing, because frame by frame is really tedious!



           — FRUSTRATED: In general this week has been exhausting and tiring, doing the pendulum, perpetual ball bounce, and now the descending ball bounce has really shown to be difficult. I'm staying afloat somehow though! 



           — HAPPY: I'm very happy of the way my seal ball turned out! I'm so proud of myself for pushing through and challenging myself, and doing my absolute best to prove that I have some artistic talent! I'm very proud of myself for that at least.



           — INTERESTING LINK: This article about the process of Studio Ghibli films! They're one of my favorite studios and producers, and it was really interesting to see how it all comes together using cel animation and traditional process.


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Thursday, September 20, 2018

Video Response (9/16/18)

Boredom and distractions are a double-sided blade of the mind. On one hand, we generally wish to eliminate boredom with distractions, however, one podcast author decided that it was worth taking a deeper look into how boredom affects our creativity, and how distractions squelch creativity. Manoush Zomorodi, a journalist and mother, speaks on a TED talk show about how technology especially affects our borden and creativity scale, and follows her thesis up with staggering statistics.

Zomorodi starts with her personally story, where she tells the audience about how her son and the iPhone were born only three weeks apart. Instead of taking her journaling career further, travelling and using this brand new masterpiece of technology, she was spending most of her time tending to her son. Her son had be colicky, restless, fidgety, unless she walked him in his stroller down the street. Zomorodi, says, by the third month her mind started to wonder about what she would do when she finally was able to sleep and rest again. That time came, and she was able to get herself that magic smartphone. Starting her dream job as a radio host, she pondered how she could draw in a bigger audience, or topics to speak about. Unfortunately, she was clueless to the wall in front of her. The journalist couldn’t think of any tangible or good ideas, and her mind started to drift back to when she had good ideas in the past. When she was walking with her restless infant.

She hypothesized boredom to be linked with creativity, and endless flows of ideas. To confirm this, she spoke with neuroscientist Sandi Mann, who validated her idea. Mandi concluded, “Once you start daydreaming and allow your mind to really wander, you start thinking a little bit beyond the conscious, a little bit into the subconscious, which allows sort of different connections to take place.” With this new information, Zomorodi goes on to explain how she began to see her phone as a block to this state of daydreaming. Checking her emails, updating google documents, looking at new headlines, those tasks were occupying her time that she could have spent thinking of deeper questions in life, or creative processes waiting to be unearthed.

That is where the podcast author started her newest project, Bored and Brilliant. This would be a week of challenges to disconnect oneself from their device, and start to think deeper into different aspects of their life. The results of these challenges would then be taken to neuroscientists and data analysts, who would see if the average person's phone time had decreased. It began with simple instructions, such as putting your phone in your pocket for the day. Challenge partakers admitted to feeling loneliness, or the itching need to check something to replace the boredom. However, some participants felt an increase of creativity, and began to spend their time more wisely reflecting on theirself, or doing activities to promote their wellbeing. Despite the number of people who had felt freed from their chamber of boredom, the numbers were found out to have only cut down phone-time by six minutes. Zomorodi felt disappointed that her experiment hadn’t done much, but the scientists reassured her that it was a feat rarely accomplished. In such a short amount of time, that amount of process was made! It was alievating to her. In the end, the participants of Bored and Brilliant cut down their minuted by ninety percent, and seventy percent said they had more time to think.

Zomorodi, a journalist and mother began this podcast with the thought in mind to make a profit and expressed herself, but her curiosity lead her into thinking deeper about our brain activity and time spent focusing on creativity. With her challenges and data, and the help of scientists and statistical analysts, she came to the conclusion that phones and technology are becoming distractions that block our creativity. Using her podcast, she offered a challenge to her faithful listeners who delivered, and in all, created a beautiful TED talk.

I found this personally interesting as somebody who is attached to their phone. That tiny little box is basically my lifeline, as I don’t have lots of people in real life to speak to. It fills my days from loneliness and boredom, but I disagree with Zomorodi on a personal scale. Generally, I agree with her and her statistics, and found her data valid. People seem to be too attached to their phone when they have more to do, or better things to fill their time with, yet the internet is still used by lonely people who try to fill their extra, empty time with some form of socialization or laughter. I learned a lot about the mind and it’s cognitive state, and the staggering statistics that revealed the truth of today’s generation. It was interesting to learn about how our mind goes into that state of boredom to alleviate stress and promote creativity. Furthermore, this is relevant to our class even, as it illustrates how technology may be beautiful, but it is also an addictive tool. The TED talk highlights how we should be conscious of the way we spend our time, and the way our creativity and important values are impacted by the amount of time we spend distracting ourselves rather than using that boredom to our advantage.
                                                  TL;DR: Zomorodi created a challenge on her podcast to put down your phone for a week, and it led to amazing results in data about brain activity, distractions and creativity. I thought it was interesting, but disagreed with her on a personal level due to my use, and my friends' use, of technology to social and express ourselves. The data about brain activity was interesting to me, and I think it's important for us, especially in a media class, to take time to reflect on how we spend our time daily.

Week of 9/16/18

WEEKLY COMMENTS: MIKEY

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           — LEARNED:  I learned how to draw digitally this week! I've never tried digital art 

                                   despite having a tablet, I more or less was just scared to try and 

                                   draw.  I really enjoyed it, even though line art was incredibly hard. The

                                   limitless possibilities of art with tablets still amaze me.



           — WANT TO LEARN: I really want to learn the animation process further. 

                                               I'm so fascinated by the process, and I'm so excited to 

                                               try my hand at animating. I would love for articles on lip 

                                               syncing, as I really like to draw mouths and I feel like lip 

                                               syncing would be fun, as its more of a logical process 

                                               and I'm pretty good with that.



           — FRUSTRATED: Line art. It's so frustrating, I was constantly wondering if I was 

                                         doing this right, or if the layers were messed up due to the 

                                         confusing program. It was tiring to try go over my initial sketch, 

                                         as now I had the technology to adjust my anatomy. Which I did. 

                                         Over four times. Very tiring and frustrating.



           — HAPPY: The accomplishment I felt when I finally finished, and saw my very first 

                              digital art piece, or when I got the grades back for my quizzes and 

                              thaumatrope. I was so nervous about my thaumatrope, fearful that it 

                              wasn't going to be enough or my art was inadequate. However that 

                              fluttery feeling in my chest when I see I did well, and that I'm still holding 

                              on in this classroom was all I needed to send me into a smiling mess. It 

                              gave me hope that I'll be able to stay in this class and get into film.




           — INTERESTING LINK: This article about how Bambi's artist has affected other Disney Film animators, and the beautiful and stunning color scheme!


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