Sunday, September 30, 2018

WALL-E Principles of Animation.

                                                          PRINCIPLES AND EXAMPLES IN WALL-E
                                                         


                                                1.) Squash and Stretch 

                                                         
                                                        There are many examples of stretch and squash in the Pixar film
                                                        WALL-E, which is used to show motion and flow within the 
                                                        characters. One of the examples is when WALL-E stretches his 
                                                        body up to grab one of the boxes off of his shelf, body elongating
                                                        to give him a flowy, more smooth movement. There's also many
                                                        occasions when WALL-E would dip his head downward, and his 
                                                        body would seem to 'squash' into the floor. This is an another 
                                                        example of flowy-movements, and gives WALL-E a much more
                                                        human-like character trait. It helps show less rigid appearances of
                                                        WALL-E, even though it is used to a minimal to keep the aesthetic
                                                        of the 3D animation.
                                                         

                                                2.) Anticipation 

                                                         
                                                        One example of Anticipation is when WALL-E lowers his hand to
                                                        the cockroach, but pulls back soon after. The lowering helps set up
                                                        for the main action, the pull back. WALL-E also backs up slightly,
                                                        shifting his body and turning his head before mimicking the dance
                                                        on the television. That backing up is crucial, as it provides space,
                                                        but also helps signal to the viewer that an action is about to occur.
                                                        Another example is when EVE pauses, her head dipping down to
                                                        look at the plant before it suddenly is caught in her blue ray. That 
                                                        dip leads to the action of the plant being taken in. This helps make 
                                                        the animation much more realistic.
                                                         

                                                3.) Arcs

                                                         
                                                        Arcs are extremely important in any animation to help give natural
                                                        action and form to objects or people. In this case, mostly objects 
                                                        were used to express arcs, except for the human's arm movements
                                                        and flails, which followed the arc line. One example is the fire
                                                        hydrant scene, where WALL-E and EVE fly through space. The 
                                                        fire hydrant is sprayed in an arc, and the blue trail that follows
                                                        EVE also follows that form. EVE's flight patterns are mostly in
                                                        in arcs, giving her a much more natural and smooth look.
                                                         

                                                4.) Exaggeration

                                                         
                                                        Exaggeration is necessary to show emotion in animation, and 
                                                        help clarify expressions within a character and show personality 
                                                        traits clearer. One example is when WALL-E first sees EVE, his 
                                                        head tilts down and eyes lower, body inching closer to her to show
                                                        how he is absolutely in love. Another regular expression shown is 
                                                        when WALL-E gets surprised, and falls to the ground to display
                                                        his surprise and fear.
                                                         

                                                5.) Appeal

                                                         
                                                        Appeal comes in many different ways, one of the most common
                                                        ways is using basic shapes to convey character personalities, and 
                                                        colors to help give an aesthetic to the character. One way is how 
                                                        the humans aboard the ship are large, showing laziness, and how 
                                                        their hairstyles are similar and clothing uniform. That helps show
                                                        the personality, more infant like and baby-faced to display how
                                                        they are like sheep to society's wants and the ship's needs. EVE
                                                        looks clean, neat with blue eyes to show she is supposed to be a 
                                                        hero, in comparison to the lanky shaped AUTO covered in wires.
                                                         

                                                6.) Follow Through and Overlapping Action

                                                         
                                                        Follow through is extremely important, giving a fluid movement
                                                        to the character and make it more realistic. WALL-E's movements
                                                        and wrist motion is a clear example of this. When WALL-E drags
                                                        trash inside of his box, his wrists and hands turn to pull in the 
                                                        garbage, and his shoulder blades slightly rotate. More examples
                                                        are when EVE's head bounces or turns with the rest of her torso,
                                                        giving her a much more smooth motion sequence. Supporting
                                                        the laws of physics while animating makes the creation much 
                                                        more realistic, something PIXAR is heavily skilled at.
                                                         

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