୨୧ This is Mikey's blog for animation 2018! Quite literally, I am eternally screaming into the void.
Sunday, January 6, 2019
— ARTICLE RESPONSE: TIMING
— TIMING by Dave Burgess
Probably again, one of the most crucial portions of animating happens to be
the dreading timing. Making sure each action runs smoothly, and in sync with every
other motion and audio. It can get overwhelming, but with helpful tips from former
Disney and Dreamworks veteran, Dave Burgess, explains the method to his madness
when it comes to mastering the art of proper timing. What is Timing exactly? Timing
is one of the twelve principles of animation, where the trick of optical illusions are
involved. By using less drawings in one stream of motion, the animation appears to
go faster, by using more drawings in one stream of motion, the animation appears to
go slower. It's quite simple, but can be a hard thing to manage when there is so much
motion and framing going on.
Burgess goes onto talk about how often in his line of work, a common question
from aspiring artists and animators were how to properly time animations, Equipped
with experience, knowledge, and lots of time, the author of this article continues to
give us his sage advice. He begins by telling us the process of how a shot is decided,
with usually his director or adviser telling him the exact scene and shot. From then,
it is up to the artist to approach and bring that idea to life. Burgess uses real life
references, searches up YouTube videos of the action, or enlists his friends or his
own body to act out the motions. This can be proven to be useful, as the most natural
movements are your own! After all the motions are blocked out, it's time to move on
to a dreaded math-heavy section-- Timing.
This portion of animating seems quite confusing, and requires knowledge
about FPS conversion, division, and proper counters. Burgess uses what he calls
"Golden Keys", which mainly translate to important motion and blocking frames.
These "Golden Keys" are spaced out depending on how fast a character moves, for
example, a heavy, slow character is animated in more frames, with poses being held
for longer. The opposite would be faster characters, who are animated in much less
frames in order to show the speed. "Golden Keys" are mostly held for six to twelve
seconds, in order to let the viewers get a clear view of their movements, attitude, and
pose. The in-betweens are held in a 1/4 or 1/2 timing, which means that they move
much quicker in comparison to the "Golden Keys." After playing and looping the
animation, Burgess adjusts where he deems necessary, removing and adding one or
two frames to extend or shorten a movement to get a clear, smooth line of motion.
To give examples of his methods in the film industry, Burgess provides examples of
his posing work in "Madagascar," and his motion work in "Over the Hedge" of the
crazy squirrel, Hammy. These examples and clips give lots of credit to his methods,
and help provide a visual idea and breakdown of how it all is made.
My personal opinions on this article is as always, wonderful and descriptive.
I'll be dead honest, I never paid too much attention to having a solid way to time,
nor did I see the huge importance of using FPS conversion math in my animations.
This animation did open my eyes to the issues my art had however, and helped
provide a concise explanation to different methods and ways to improve timing.
I was especially impressed by his examples, and how much work he has done on
classic movie's I had enjoyed since a child. It's quite amazing how it all comes
together, the process of creating and animation. Burgess is a man of creditably,
experience, and talent when it comes to animating, and explaining how he has
mastered the art of timing.
There are many important parts to creating a solid, smooth, enjoyable piece of
animation, yet one of the most important parts is Timing. Timing provides a smooth
movement, and keeps every single piece of music, audio, and story in sync. Disney
and Dreamworks veteran worker and astounding animator, Dave Burgess, created
an article to help explain his method of animating timing to aspiring animators and
students. Starting with a brief overview of his process, of posing out and using
real life references of actions and movements, and ending with the dreaded math
heavy timing portion. However, it's quite simple when laid out in front of a reader
in words. He uses his own work examples, from classic movies such as Madagascar
and Over the Hedge to further visualize his process. This all wraps up and concludes
the amazing progress of Timing in Animation.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment