STILL IMAGES
REFERENCES SOURCED TO THE BEST OF MY ABILITY
I used this image during the beginning of my animation to figure out exactly how the legs and arms would be positioned during my opening scene! I did end up changing where the (left?) arm was placed, and instead put it against Koal's (the blue character's) head! This stock image set was created y Robyn Rose on Deviantart (right here). I did change the order of the legs as well, because it felt unnatural at first when I attempted to draw the (right?) leg laying down.

I used this image during the spoon-stirring scene. It came from this website, and I ran it through Photoshop in order to turn it around and adjust the levels so I could view it easier (my poor blind eyes!). While the spoon was placed differently in my animation, the hand came in very handy when it came to how exactly it's held.

My art style is directly inspired and heavily based upon this artist! Seriously, I've loved them from the beginning of time (2013 is a really neat beginning of the universe.) and I've taken lot's of inspiration. For example, they draw mainly angels and demons! Which Akriel and Koal both are. I've also taken inspiration off their expressions, the ahoge (the lil hair that stands up!) and anatomy proportions. It's extremely cartoony, (anime more like but I have too much dignity to admit it.)charming, and full of appeal! They can be found here and I urge everybody to go at least take a scroll through their character list to see the variety of designs!
WINDOW BREAKING VIDEO (VERY LOUD!)
This video was used to help me learn how to animate a breaking window! It is a 3D animation, but slowing it down by .25 speed and scrolling through proved to be very helping in learning how glass shards fall and how the window pane would smash. It took a lot of time for me to animate the window breaking, as I struggled with positioning and how exactly the glass should fall, but this video proved to be extremely useful.

This reference was used when deciding how Akriel (pink character) would point at Koal! I didn't really know how the other fingers were supposed to bend, or where exactly the thumb was supposed to go- but this truly did help me figure that out! It helped me figure out the placement of the knuckle, the wrist bone, and where exactly each fold would be (and how many fingers actually are visible.). As my style is very cartoony, it was hard for me to try and translate it into my specific style- so I do admit it came out like a mix of realism and obvious reference. However, I believe it added more charm into my animation.
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